The Izhma is the shotgun that has aged the worst in comparison to all the others, as the low damage is too much of a con to make this really interesting anymore, especially when the Grimms exist. Similar to Red Dead Redemption, ammunition is generalized by weapon type, but with more sub-variety this time. Known in-universe as the "Little Friend 7.62 Assault Rifle" or "Schäfer & Gewehr SG-417D", it strangely sports an AR-15-esque solid stock instead of the proper one for the HK417, and a usable underslung M203 grenade launcher. Like the first game, it is a co-op first person shooter where up to four players can commit daring robberies and other heists to earn money. Like the AK-12 in the same pack, the Bizon-2 lacks unique modifications. With high concealment and a few mods that benefit damage, the Kobus can be even more of a multi-tool SMG than the Compact-5, but suffers from low total ammo and reload speed. View cart for details. Unlocking the Garand requires the player getting 100 kills with the MP40. Unlike the other AR-15 type rifles, the M16's gas block and front sight disappear when using optics. It serves as a secondary equivalent to the M79 and really has no sales pitch outside of "it's an M79 for people who never bought the Assault Pack" with the same amounts of high damage, low ammo reserves and even lower ammo pickup rate. The Russian PL-14 Lebedev prototype pistol was added with the free Hardcore Henry Packs DLC as the "White Streak". The sights are cramped, and any sight modification is mounted very far from the shooter making it hard to see. It has better damage than the AMCAR with only lower stability as a real negative. Added in the Gage Shotgun DLC, the Raven is a decent all around shotgun stat wise boasting good concealment and mag capacity that make it quite useful for stealth or loud depending on how much relative fun you want to have. Unique mods for the SxS include a sawed-off barrel and equally-shortened stock, perfectly in line with practically every other break-open weapon to ever be added to PAYDAY 2. This also applies to the Mosin-Nagant and Winchester Model 1873, which were released later. Tired of Cloakers? With the second highest rate of fire in the sniper rifle catagory behind the semi-autos, the Repeater is gimped primarily by low total ammo and a really bad selection of mods including two whole barrel options and a pretty mediocre scope. It is set to semi-auto by default but can be switched to full-auto and holds 10 rounds in a 20-round magazine. As to why it was scripted like this is unknown, since the Diesel engine is in fact capable of emulating 3-round bursts, Overkill Software just decided not to. It is also the weapon of choice for the Skulldozer special enemy and the Commissar, the target of the Hotline Miami DLC heist. The IWI X95 was added on Day 4 of the 2018 Breaking News event. Unlike most weapons in the game, it is identified by its real-world name. The Heckler & Koch P7M13 was added to the game on Day 2 of the Breaking News event as the "M13 9mm". While most are depicted somewhat accurately to their real-world counterpart, several others feature grossly inflated damage values in relative to their caliber (such as the Kel-Tec SUB2000 and Jericho 941), with certain pistols being much more powerful than large-caliber assault rifles and shotguns. Secondly it has an under-folding AKMS stock which was not available on the Saiga 12. Another addition the game's arsenal of grenades is the AN-M14 Incendiary Grenade as part of "The Search for Kento" community event. As in the first game, the Sentry Gun can be destroyed by enemies and will shut down when its ammunition supply is exhausted. Along with the "Goat Simulator" DLC (where do they get these ideas?) The SCAR-L may have become a failure, but the SCAR-H has been a favorite of Special … BB-GUN WITH ORIG BOX , TARGETS , INSTRUCTION BOOK,BB'S. It has no accuracy, a manic pickup rate and a rate of fire that just hazes out your entire world while you fire it. The M4A1 has a ridiculous amount of modifications available (albeit most of them are locked behind DLC) which means it can be modified to fit many different roles. The rifle uses FN's Tactical Box Magazine adapter. The M1 Garand was added to the game in the free WWII Weapon Pack update alongside the Luger P08 and MP40. It is a confusing mix of half-dozen different ultra-short AR-15 pistols and carbines, but since the game assets label it as "olympia", that's the headline. With high concealment plus very good hip-fire aim, the only problems the gun has is low total ammo and a limited selection of attachments. While limited to only two shots, the Mosconi is a violently entertaining gun due to its whopping damage. Something went wrong. It's strangely treated as an SMG by the game and is therefore a secondary weapon, which is even more egregious than the similarly-categorized Olympic Arms K23B and AKMSU as it is a legitimate full-length assault rifle in reality. You can make it lethal with some skill stacking, but even then other shotguns are better at that so you probably won't bother. The Smith & Wesson Model 29 was added to the game on May 4th, 2017 as part of the free Sangres Character Pack update. The Heckler & Koch MP7A1 appears as the "SpecOps", added as part of the "Gage Weapon Pack #01" DLC. The Winchester Model 70, called "Platypus 70", was added along for free with the character Bodhi from the Point Break remake. The Benelli M4 Super 90 appears as the "M1014" in-game, the US Military designation of the shotgun. The Kurz has one of the highest concealment ratings in the game, making it perfect for stealth. And I do mean high, this thing blitzes harder than every other auto shotgun in the game and is ungodly powerful if you spec it right. It is also only one of two weapons in the game with multiple firing modes to default to semi-auto rather than full-auto, the other being the above M14. And if you were wondering why no one uses the Mosin, it's primarily because the Platypus is the exact same thing stat wise with more ammo and without any DLC requirements. Even after the rework, it's simply a meh LMG for using with Wolf for some slightly misplaced patriotic Swedish flair. These modifications, if put together correctly, can make the M4A1 resemble a whole host of different real world AR variants. The NPC-exclusive model for this weapon features some small differences from player-used ones, such as a laser unit mounted on top of the railed handguard, instead of the side like on the player available M4A1. It holds 30 rounds and has less total ammunition than the AKS-74 but has obviously more damage and more punch that allows it to stay in the game for higher difficulties with ease. The only issues of the Bronco are its obvious low capacity, low total ammo, and a low pool of unique and useful mods. The following weapons appear in the video game Payday 2. While first person weapon animations are smooth and detailed, third-person animations are notoriously low-detail. While visually resembling the LRS2 PSR variant, its claimed chambering of .338 Lapua Magnum identifies it as the Tactical 2 model. The Vaquero is a rather odd gun, with one of the highest damages of any pistol sidearm, plus solid starting accuracy. It holds 10 rounds in the magazine. This page was last updated: 13-Feb 14:02. It holds 7 shells in a box magazine and is unlocked at level 26. A unique weapon to put it in gentle terms, it is a pistol caliber carbine primary weapon that achieves the damage level of a light sniper rifle using 9x19mm rounds. The Micro Uzi is a very powerful piece of kit, with a blazing rate of fire (tied with the MG42 and Vector at 1200rpm), fast reloads and great concealment. Similarly to the SPAS and most of the Community weapons, the Ksp is a mediocre LMG with no real defining traits for the people who never actually bought the DLC in the first place. It entered service in the Republic of Korea Armed Forces in 1981. The 7.62mm variants of IMI Galil ARM appears as the "Gecko 7.62" rifle and is available to purchase for owners of the "Gage Assault Pack" DLC. A stubby variant of the Remington Model 870 Field Gun is unlocked at level 13 and is called the "Locomotive 12G". The MP40's sole unique modification folds back its stock, which doesn't help at all with recoil control. The SxS fills the shoes of the primary-only Mosconi as an insanely powerful side-by-side double barrel with a spread even more immense, albeit as a secondary weapon, while packing a lot more ammo than one will probably need for casual cop blasting. Each weapon can be modified, though the degree of variety of modifications varies from barely any to turning it into a completely different gun. The RPG-7 was added in the Overkill Pack. Oddly enough, despite being chambered entirely for pistol-grade ammunition types, it is classified as a sniper rifle, and thus can penetrate thin walls and shields. Weapons are instead unlocked for purchase by leveling up, and must then be bought with money, though money earned from heists is divided between a player's "Offshore Account" (which comprises 80% of the money they earn in a heist) and spending cash (the other 20%), and only the spending cash can be used to buy weapons and modifications. mode, it will shoot a 5 round burst for a cost of 20 Action Points.. Its accuracy and recoil are solid from the start, but the low damage needs help to reach its best. It has agreeable accuracy and stability and is reasonably compact to boot, however it is plagued by a slightly lengthy reload and having practically zero unique mods to its name. However, the removable carry handle and RIS are featured only in its sister OA K23B Tactical, the emergency wire stock is taken from an M231 FPW and the original aluminium foregrip has been extended over the gas block to make it a dead ringer with a round-front type La France M16K. — Description The MK2 Carbine is an FSS lever-action marksman rifle featured in Call of Duty: Modern Warfare. Additionally, while the weapon does have the folding stock's button at the rear of the receiver, it has some characteristics of a fixed-stock AK-74, namely the lack of a latch on the receiver's left side (for keeping the stock folded), and the presence of only two rivets at the rear as opposed to three. The Taurus Raging Bull returns from the first Payday, once again as the "Bronco .44", but now featuring its full-length barrel by default. Prior to the first Gage Weapon Pack release, it was semi-automatic only, making it the only assault rifle to have the mode; as of then, it is now one of only two weapons with multiple fire modes that defaults to semi-auto, the other being the much-later-added HK417. The already-in-game Salvo-12 is available as an option for a suppressor, albeit as an ordinary muzzle extension instead of the specialized barrel group it belongs to; due to how weapon animations work in PAYDAY 2, taking the foregrip away in favor of the sleeve would require a new set of animations altogether to accommodate it, which is currently not compatible with the Diesel engine's limitations. It has high damage and the ability to mount a scope, but low total ammo capacity, poor accuracy, and slow reloads limit its usefulness. It can be identified as a Vaquero by the lack of a fixed firing pin and its 2-pin receiver. Apart from its stellar damage and accuracy, the AUG has very few mods that improve upon anything else but these two stats. Firstly it features a standard ribbed AKM top cover, rather than the smooth cover used on the Saiga 12 which has a larger ejection port with a sprung sliding cover over the rear portion. Though the rate of fire is befitting of the Browning M3 Aircraft, it is obviously modeled after an M2 and not the M3. The Mateba 2006M was added with the Alesso Heist DLC as the "Matever .357", a reference to the butchering of the manufacturer's name in the English dub of Ghost in the Shell. Named the "Jackal SMG", it is otherwise known in-universe as the "Schäfer & Gewehr AMP", made by the same company that created the Bootleg, Gewehr 3, and Contractor pistol. It has a very different unlocking method where the player has to find two keys and a box in four heists in order to unlock it. The Carl Gustav M/45B is available to owners of the "Armored Transport" DLC. It incorrectly holds 7 rounds in its 5-round tube magazine. The assault carbine is a magazine-fed, compact automatic weapon with a high rate of fire and a comparatively low spread.It is one of the most accurate automatic weapons in the game and can be effectively used in close and medium range combat.In V.A.T.S. It's simply called the AK Rifle and holds 30 rounds. Given its early unlock point, the AK is a fairly all-rounder weapon. The MP40 was added to the game in the free WWII Weapon Pack update alongside the M1 Garand and Luger P08. The Akimbo handguns are used as primary weapons. Ammo can be resupplied from fallen enemies regardless of the weapon chosen by the player (though the amount refilled varies depending on the weapon), the MPD apparently supplying its members with a healthy amount of every caliber known to man (the model for enemy-dropped ammunition consisting of boxes of buckshot, "9mm lager", and 5.56). The Walther PPK appears as the "Gruber Kurz", part of the Armored Transport DLC. The Remington MSR appears as the "Rattlesnake" and is unlocked at level 15. The Patchett's a very finicky gun to use in game, with stellar stability and a deep ammo pool pitted against piddly damage and really bad inaccuracy that really can't be modded out without significant effort. It holds 8 shells in the 7-round tube. This combined with the old A2 flash hider out it as the Olympic Arms K23P, a semiauto pistol version of the same caliber. The M84 Stun Grenade was added in the "Hoxton's Housewarming Party" update under the misnomer of "Concussion Grenade". The M18 smoke grenade is used by law enforcers from time to time. The Thompson M1928 with a 50-round "L" drum magazine was added in the December 3, 2014 patch and is unlocked at level 14 for members of the Payday 2 Steam group. a full-size Ithaca 37 Riot was added, oddly as a secondary weapon. The IMI Micro Uzi appears as the "Micro Uzi" and is unlocked for purchase by buying the "Yakuza Character Pack". It's called "Valkyria" in-game and holds 20 rounds of 9x39mm in the magazine. The Mauser C96 appears as the "Broomstick", added with the Gage Historical Pack DLC and unlocked at level 23. $33.00. The Springfield Armory XDM appears as the "LEO Pistol", added as part of the Bomb Heists DLC. The weapon can easily incapacitate the user and their whole team if fired recklessly and rockets can be detonated mid-flight if it is hit by enemy fire, something that happens a lot on more intense heists. Content is subject to change. Known in-game as the XL 5.56 Microgun, the weapon basically consists of the real weapon's upsized main body rotated 90 degrees counter-clockwise and mounted onto a fictional chassis, with the trigger group presumably being modified to allow the use of a vertical pistol grip instead of the standard chainsaw-grip configuration; this configuration seems to have been inspired by the "Shoulder-Mounted Machine Gun" from Fallout: New Vegas's Lonesome Road DLC. 155 stock and not counting mods or skills means this thing easily kills most SWAT in one blast and allowing super small versions with high concealment at a cost of removing any accuracy this might have. Sights can have their reticles customized. While at first you might want to run this as a DMR given it's decent accuracy and mediocre stability, the Eagle Heavy can be very effective in full auto as a rifle for dropping any manner of big enemy so long as you keep stocked up on ammo. Update 100 added another version of the grenade called the "HEF Grenade" that can be used by any player following the Steam group for Payday 2. The Smith & Wesson No. Equip the Bronco. It holds an incorrect 10 rounds in its 7-round magazine; while it's possible to squeeze ten rounds into the .357 Magnum version of a Desert Eagle (nine in the mag and a round in the chamber) the Desert Eagle in-game is clearly the .50 AE version since it has a non-fluted barrel. It's referred to as the "Potato Masher" in-game. A decent enough shotgun for what it is that is still inferior to most others. The Breaker, not in reference to what happens to ones fingers if you try to flipcock a standard lever 1887 is a potent shotgun in the primary slot doing the same 155 damage as the Moscone/Joceline with backup ammo to spare. In Update 100, this model was replaced with a new Sentry Gun using a FN P90 as its base. Sticking on the "Bertil Stock" from the designated marksman model turns the AK5 into an ersatz Bofors Ak 5B. The model is not an actual Saiga 12K, but is rather a hybrid taking several components from the AKMS. This section includes most of the weapons categorized as "assault rifles" by the game; the rest can be found in the carbine section. The RPK appears as the "RPK" and is immediately unlocked at the start, on reputation level 0. The IMI Uzi appears as the "Uzi" (one of the few guns to be called by its actual name in-game) and is unlocked for purchase by buying the "Hotline Miami" DLC. Modifications include the F2000's proper short barrel and a weighted, tan-colored chassis for improved recoil control. It features unique modifications based on other, often obscure variations of the weapon; alongside the "G2 Grip" to turn it into the FAMAS G1, it also gets alternate barrels based on those of the G2 Commando, the G2 Sniper, and the Century Arms MAS .223 civilian rifle. One should be careful when throwing one however, as police gunfire can detonate the grenade if it's hit. In-game, it operates in strange ways uncharacteristic of the real TEC-9, the weapon fires from a closed bolt, meaning that it could be based on the US-import KG-9 model. modification, based on the extended Kimber 10-round magazine, will actually give it a 16-round capacity. ... Vintage Daisy Red Ryder Carbine Air Rifle BB Gun Plymouth MI Orig Finish 1950's . It has an incorrect 14-round capacity instead of 15. The AA-12 was added with "The Butcher's BBQ Pack" as the "Steakout 12G", possibly a pun on the Ithaca 37 "Stakeout" model (ironically, a standard Ithaca 37 was added later with the "Goat Simulator" DLC). A Ruger New Vaquero with wooden grips appears as the "Peacemaker .45", added as part of the Butcher's Western Pack DLC. Unlike the other grenade launchers, the Mk 1 can be modified with sights, gadgets and more then one different stock. Mag. The Striker-12 appears by the family's most prestigious name; the Street Sweeper. Known by its real name, the MP40 handles almost identically to the Swedish K, but has a very slightly faster reload animation. This Over and Under Shotgun was introduced along with the Bonnie Character update as the "Joceline O/U 12G". The M67 hand grenade was added in the first "Gage Weapon Pack" DLC. The M79 is a gun that hasn't aged as well as many of the other explodey weapons simply due to how every other explosive weapon has just out-done it in pure crazy. The Mateba's a weird gun in the game, being the only revolver that can accept gadgets like laser sights and boasting higher accuracy over the Bronco, but cannot equip barrel attachments. The SIG-Sauer P226R in .40 S&W appears as the "Signature .40" added by the Gage Weapon Pack #01 DLC. SEVERAL MANUFACTURERS 7mm Rem. The "Military Stock" for the Model 700 is a Magpul 700L chassis. Some of the display cases in the WW2-themed room of the McKendrick Museum seen in the heist "The Diamond" (added along with the aforementioned WWII Weapon Pack) feature unusable Colt M1911A1s. Mods are acquired from random drops at the end of the heist (mods that can be acquired this way can also be acquired by spending the "Continental Coins" in-game currency) or, for some weapons and mods added with DLC, permanently unlocked for an infinite number of weapons by completing certain achievements. The first three machine guns (The RPK, M249 Para and HK21E) were added in the second "Gage weapon pack" DLC. This sniper rifle was designed to withstand hard use. The Taran Tactical Innovations TR-1 Ultralight was added with the release of the "John Wick Heists" pack as the "Contractor .308", ostensibly modeled after the rifle prominently used by Wick in John Wick: Chapter 2. On the flip side, it is as compact as one would think and boasts unusually high damage per shot despite being chambered in pistol ammunition. And being an assault rifle, the 805 is stupid effective as an SMG with high damage, rate of fire and accuracy only tempered by the same 3 mag problem that plagued the Krinkov and many others. It has the same overall stats as both the Gewehr and the Eagle and only beats either with the ability to have more mods plus 40 round magazines. It fires in semi-auto and holds 6 rounds in the default short tube, the "Extended Magazine" gives it the more standard length tube but it holds 10 rounds instead of the correct 8. It holds 6 shells and is used by law enforcers, Hotline Miami mobsters, Russian mercs, and the basic green Bulldozer. M4. Jumpchain Intro Here's how this works: You use the Jumpchain starter kit. It holds 20 rounds in its standard flush magazine and is fitted with a stubby TangoDown vertical grip attached to a Wilcox 6 o'clock rail interface in place of the factory folding grip. The Blaser R93 Tactical 2 was added with the Gage Sniper Pack and appears as the "R93". The Gage Shotgun Pack introduces the first four shell types (000 Buck, fragmentation rounds, tungsten flechette shells and armor-piercing slugs), while The Butcher's BBQ Pack adds the Dragon's Breath rounds to the equation. They work exactly the same as the Aforementioned ones. The Barrett M95 appears as the "Thanatos" and is unlocked at level 65. The backblast is also non-existent in this game. As of update 61, it is now possible to dual-wield (or Akimbo) a select few of the handguns in-game. The M/45 is a very powerful submachine gun, with super high damage and high concealment making it perfect for stealth. It makes it pretty rare for you to see a Falcon anymore in regular usage. It holds an incorrect 40 rounds in a short 16-round MAC-11 magazine, with the Extended Magazine attachment giving it a 32-round magazine that increases the capacity to 48. The magazine in game holds 10 rounds even though it's modeled after the standard 6-round magazine. On the seventh day of the Crimefest event (October 22nd 2014), John Wick himself jumped aboard as a playable heister and brought his trusted Glock 26 along for the ride. There's a wide assortment of ARs in this game, and plenty of them have IRL counterparts. Modifying it with the "12rnd Mag." The Beretta 93R is the third and last weapon added with the "Federales Weapon Pack". The FN SCAR-H appears as the "Eagle Heavy Rifle" and is available to purchase for owners of the Gage Weapon Pack #1 DLC. Shop Smart. "Highly accurate lever action rifle. The Bronco is a solid sidearm for pretty much anything. It is known in-universe as the "Igor Automatik", as a reference to Igor Stechkin, the designer of the APS. For similarly named weapons, see Peacekeeper MK2and M2 Carbine. The Franchi SPAS-12 was added during CrimeFest 2014 and is called the "Predator 12G". Out of all the Hotline Miami DLC weapons, the Skorpion is the most spray and pray oriented. Low recoil, good concealment, a high ammo pool and more, the Valkyria's only faults are very little mods outside of standard ones and a low overall damage. Modifications include a Kokusai Devil heavy barrel, engraved grip panels, and a special black grip festooned with a black cloth wrapping, a cross, and spikes on the bottom. The M11/9 is a decent alternative for someone running an uber 80's loadout with a high rate of fire and quick ammo pickup and some decent stability and accuracy for a bullet hose. It's fitted with a non-removable Magpul MVG foregrip. Unlike the police smoke grenade, the player-usable variant does more than just obstruct vision by decreasing nearby law enforcers' accuracy, while allowing those inside the smoke to dodge much of the incoming fire. After an update, the law enforcers' own version of the flashbang has been updated to use this model. While its damage is poor and its concealment not high enough for practical stealth or dodge builds, its low recoil, fast reload, large magzines, and decent hipfire mean it remains a viable sidearm. With the rework, it now does the highest damage for an LMG, tied with the Brenner at 120 with nothing else outside of slightly better accuracy to show for it. It also has shorter slide serrations akin to the Mark VII or I. Oddly, instead of its built-in folding foregrip, it has a section of rail added to the hinge where a TROY vertical grip is mounted. The WW2-themed exhibit in the heist "The Diamond"'s fictional McKendrick Museum has several unusable M1918A2 Browning Automatic Rifles (sans carrying handles, bipods, and magazine guides) in display cases on its walls. Cheap cost, good stability and a unique suppressor that's better than the normal suppressors make it a desirable choice for fights that's offset by piddly accuracy and a small magazine size without upgrades. A Browning M2HB machine gun is the main armament of the SWAT van turret weapons system. Though Model 1887s can actually hold 5+2 by placing one shell directly into the chamber then placing a second shell on the loading ramp in the receiver, this action is not done when reloading the in-game Model 1887, the player characters simply loading all seven shells into the tube magazine. Problem is that it's a GL40 with six cylinders you have to swap one at a time before closing up, plus lower accuracy overall and no leaf sight with magical servos for lifting that improve your grenade arc and thus you see why no one uses this anymore. This page will ideally cover both first-person and third-person views of weapons. Every in-game sniper rifle is listed here with the exception of the TTI TR-1 Ultra-light, which is under "Carbines" instead. However, everything else is poor, including reload time, stability, and a hidden accuracy nerf that makes it more effective at range than close up. Modifications include a short barrel cluster and "Heatsinked" versions of both configurations, which are just the barrels with a tactical sleeve fitted on. In-general, the Compact-5 is a solid choice if you need a secondary with deep ammo pools, with solid stability and accuracy only tempered by measly damage. The Butcher's BBQ Pack added a Milkor MGL Mk 1L to the game, called Piglet in-game. This rifle was notably used by the police Snipers, where it was claimed that it was a "higher caliber variant" of the M4 (perhaps a conversion to something like .50 Beowulf or .458 SOCOM) before being replaced by the G3A3 in PSG-1 mockup. It is incorrectly depicted as a closed-bolt weapon. Weapons can not be changed during gameplay. It is also capable of selective-firing, which is a highly unusual trait, that few illegal gunsmiths would implement into a weapon when converting from semi to fully-automatic. The M4 in CODM is the first rifle you own, and its real life counterpart is actually a sporting carbine called the War Sport Industries LVOA-C.